Cameras in the 3D scene
A camera contributes to the 3D scene in more than one way: its frame positions it in space, its live feed shows what it currently sees, and a depth camera also produces a point cloud.
See a camera’s live feed
To watch a camera’s feed next to the 3D view, open the Settings panel (gear icon), select
Widgets, and toggle the camera on under Camera widgets. A floating panel then shows
the live feed with its current frame rate, for example 20.0fps.
A resolution dropdown on the widget sets the feed size: Default, 1280x720, 640x360,
320x180, 160x90, or 80x44. A lower resolution costs less bandwidth, which helps when you
watch several cameras at once or work over a slow connection.
Point clouds from depth cameras
A depth camera also reports the distance to points in front of it, which the scene renders as a point cloud. For how point clouds render, display, and compare, see Point clouds.
Camera frames
A camera appears in the scene as a coordinate frame, and its point cloud renders at that frame. If a camera’s point cloud lands in the wrong place, check the camera’s frame configuration rather than the camera itself.
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