Cameras in the 3D scene

A camera contributes to the 3D scene in more than one way: its frame positions it in space, its live feed shows what it currently sees, and a depth camera also produces a point cloud.

See a camera’s live feed

To watch a camera’s feed next to the 3D view, open the Settings panel (gear icon), select Widgets, and toggle the camera on under Camera widgets. A floating panel then shows the live feed with its current frame rate, for example 20.0fps.

A resolution dropdown on the widget sets the feed size: Default, 1280x720, 640x360, 320x180, 160x90, or 80x44. A lower resolution costs less bandwidth, which helps when you watch several cameras at once or work over a slow connection.

Point clouds from depth cameras

A depth camera also reports the distance to points in front of it, which the scene renders as a point cloud. For how point clouds render, display, and compare, see Point clouds.

Camera frames

A camera appears in the scene as a coordinate frame, and its point cloud renders at that frame. If a camera’s point cloud lands in the wrong place, check the camera’s frame configuration rather than the camera itself.